Kurosuzaku

Age/Gender: n/a, Female

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Exp. Points: 130 / 180
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Voting Pow.: 3.75 votes

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Flash Reviews: 15
Music Reviews: 0
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All Flash Reviews

15 Reviews | 2 w/ Responses

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Score: 9
Closure.

"I finally beat it! I'm so proud of myself~"

submission: Closure.
date: January 26, 2009

Hard enough for a nice challenge, but definitely possible to beat with a lot of patience and brain work. This was an awesome new kind of puzzle, very creative for sure. Trying to escape death by lighting the way.. Sooo creepy especially towards the end; I loved it!

I don't know what it is about the simple, contrasting, monochrome drawings, but it really set the perfect atmosphere. I also very much like that the music gets louder as you approach some of the writings or as you get closer to solving the puzzle. Though I have no idea if that's true, it helped nonetheless. :D

The only thing that bugs me is the gimpy jumping. If you're on a slope, sometimes it won't let you jump because you're in mid-air for a fraction of a second. That caused a lot of frustration for me but I eventually got used to it. A menu button would be nice too; unless I missed it somewhere in the 'instructions'.

Aside from that, an amazing game!

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Score: 6
The Timewaster Ultra

"Time wasters shouldn't be annoying.."

date: November 11, 2008

When you screw up, you have to start at the beginning or in the middle of a level? Seriously? In a game where you're bound to screw up on your first attempt? And you can't try again until you reach that point?
Sorry, but as unique as it may be, this game just wasn't interesting enough to make me want to complete the first level. I'm sure it may have been better later on, but if I have to start from several stages back because I accidentally pushed the wrong button or ran out of seconds, I don't think I'd want to waste THAT much time on this game.
I like the doorbell button though ~

November 11, 2008

Author's Response:

Don't feel sorry if you didn't like it. I guess it is not made to be liked by absolutely everyone. It's more like - if you like it- you like it a lot, but there's a chance that you hate it also :P If that makes sense.

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Score: 8
Co-operation

"Menu button?"

submission: Co-operation
date: October 2, 2008

I may just be an oblivious idiot but... is there no menu button during game play? I mean, I kinda want to try and get those coins in the pyramid level where you instantly fall as you approach them without having to beat the level or refresh the page in order to go to the menu screen. Though I did manage to somehow get the coins and I was curious what was beyond them. It just turned out to be a ledge of death that pretty much crashed the game when I jumped off it. Heheh my bad...
I didn't have the patience to complete the entire game without a means to easily restart the level, but based on what I did play, I really enjoyed the retro 8-bit style of art and music, and the game itself was interesting to play. Simple and fun~

October 2, 2008

Author's Response:

On the level called INTRO, you soon find out that ENTER is pause. You can go back to the menu screen from that pause menu.

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Score: 5
Creekwood Forest

"Not the greatest."

submission: Creekwood Forest
date: August 10, 2008

I'll organize this review into each game mode.

-Main Game-
Got bored of it kinda fast. Yay I managed to complete X number of paths in this time. Meh. Animals were cute at least~ The music was okay until after 5 minutes, then I just turned off my speakers.
-Challenges-
What is this "requires a good memory?" Several of the animals are hidden and you have no clue if it's hiding in this hole or what. And when you click on the wrong one, the animation doesn't reveal itself and you'll never know what's there. So great, it becomes an annoying guess and check thing. Is that what you meant by needing a good memory? I know this is part of the game where a wrong click equals a penalty, but does that screen always have to appear and then send you to the next 'level?' What the heck is "Bad luck, let's try again" if you can't try the level again? It just breaks the game's pace too much. Challenge mode seems pointless if you haven't played one of the other two modes a few times to know where all the animals are.
-Speed Mode-
I got 999 seconds the first time.. Wait, that can't be right. The second time my path was like only 5 clicks and I still got 999 seconds! Some weird bug in the game perhaps? Third time worked fine though.

Overall, a pretty short and simple game. Many games can be simple but fun to play. Sadly, this one just wasn't very fun.

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Score: 5
{Midnight}

"Nothing extraordinary."

submission: {Midnight}
date: July 30, 2008

A very simple "dodge stuff that's flying at you in tune with the music" game... Nice controls and good choice for a song; cornandbeans has awesome music.
I have no problems like lag or anything (maybe because my computer can handle it) but there's a glitch where if you click and drag your yellow dot off the screen, you can dodge everything and get a perfect score.

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Score: 10
Music Catch

"Simply Awesome!"

submission: Music Catch
date: May 24, 2008

I love the song that accompanies this game~ It's a very calming piece and wonderfully done! Though the game is so simple, it's really fun!

My score: 1,795,357 (no reds hit)

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Score: 6
-Spirit Guide-

"Quite original, but..."

submission: -Spirit Guide-
date: January 2, 2008

It was just really... frustrating... and the music didn't help much.. I know it was supposed to be spooky-like but... it just got really repetitive. Perhaps I just prefer less techno when it comes to Halloween-esque music.
As for gameplay, I had a really big issue with those moving platforms. They were way too slow. The first time I encountered it, it wasn't even there and my time ran out because it never came back.
The timer also took the fun out of trying to save the spirits because you go game over once time is out. It was a lot easier to just make all of them fall off except for one and guide it through the levels. The whole purpose of the game is to save the spirits, right? It's not so much a race to the finish line... so perhaps the timer could have been used as a bonus rather than a clock to your doom.
Overall the rest of the game was pretty interesting.

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Score: 10
-/ TBA /-

"Simple yet challenging to get PAR!"

submission: -/ TBA /-
date: November 2, 2007

Aww.. You don't get anything for completing 100%. Darn, I was half expecting something like "You have received an awesome achievement!" or a bonus level. But I guess a nice giant star is cool~
I'm glad you made it zoom out when you pause; seeing the whole level helps a lot! And having a keyboard shortcut for resetting the level was also extremely handy to knock off some time from waiting for those spinny ones to spin to the right position.
I really enjoy all of your games; this one is also one of my favourites!

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Score: 9
Incubus Pulsum

"Wow, you weren't kidding..."

submission: Incubus Pulsum
date: July 22, 2007

I really love this game and boy is it challenging! What makes it harder is that the music fades out when you mess up a note thus making you mess up even more resulting in failing the song. Happened many times sadly. I also like the random blurb when you go game over; it was quite interesting to read.
The only thing that probably bugged me the most was that you couldn't restart the song from the game over screen. Always having to go back to the menu was annoying especially if you have to try the song at least ten times over before you can beat it. I sorta gave up on beating hard mode partly because of that.
All in all, this was a very creative and original game with great choice of music. Oh yeah, congrats on winning top ten in the Rock Out Contest!

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Score: 10
-Red-

"Really awesome!"

submission: -Red-
date: October 14, 2006

Wow, I got hooked on to this game for hours! This is such a unique game! Great job! I look forward to any future projects of yours!
(693 seconds was my best time)

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