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View Profile Kurosuzaku

19 Game Reviews

3 w/ Responses

Awesome~

Though, I found a bug that freezes the game. If you use the time scroll to kill yourself when you're supposed to use the wand at the end and then try to restart using the Log, the game kills you again even though you're dead thus freezing the game. Good thing for auto-save.
Otherwise, very fun! A real brain buster.

Nuooo... so close!

In the level with the rhombus where it's just one circular path, I touched the entrance where the past selves appear from before I collected them, and they all froze, leaving the poor dude trapped in his own past. And there's no returning to that point either.
But truly an awesome game; 10 stars if that glitch hadn't broke everything.

Good RPG attempt

Gameplay:
Nothing out of the ordinary of any turn-based RPG. Tutorial is a bit much for a game this simple. A picture or two that explains everything on the battle and menu screens would be good enough.
Battles themselves are relatively fun but eventually repetitive and tedious. No running from battle? Seriously? I understand for those must-fight ones but if I want to travel back to an old town to buy a Signet, it takes forever especially with so many fight points to go through. Or rather than running, make only some points have a chance of re-engaging battle, not all.
I do like the skill points that go along with your HP and MP, but I wish the menu on the world map would tell you how much each skill costs so I know before going into battle. Character growth also feels too slow and their only uniqueness is their starting stats/skills. If that's the case, why not let them all start out the same to allow full customization? Or have character specific abilities?

Technical:
Runs very smooth with no glitches as far as I know.
I do not like the controls. Having Enter/Space as select and Backspace as cancel is very awkward. But, to each their own, right? So at least have the option of changing the keys. Better yet, incorporate the mouse. Because everybody loves pointing and clicking.

Artistic Appeal:
I like the music. It's also nice how you have more than one normal battle theme. I can't say the same for the character/monster designs though... very bland and generic. The voices also bugged me. Tradda sounds like a wuss when he gets hit... Or was he supposed to be like that...?

Story/Character:
Unfortunately, I accidentally skipped the beginning part because I thought Enter/Space was to advance the text... My bad... I see you were trying to give them some personality with the idle chat between bosses about the state of the world and such, but it seems to not amount to much so I skip it. But not all games need a great story or character development to be good.

Nitpicks:
About the battle results screen, I really like numbers for my EXP so I know who to fight for level grinding. Oh wait, I have to fight everything anyways... Also, the dead end paths on the world map seem to serve no purpose other than make you fight more. Or am I missing something here?

Overall:
I'm a real sucker for old-school RPGs. Don't get me wrong, I did enjoy this game. But it got too tiring for me to continue past the ice skeleton boss... A very nice try at a grand Flash RPG, but it's needlessly big from all the tedium. Just fight, fight, fight, and occasionally visit the shops. Inns are for the weak (and rich).

Interesting

Kudos for creating a game with such limited controls. It's short and sweet which is nice. I would've quit if there was more after that damn boss since this is one of those frustrating type games that require a little patience. Mini-bosses in between would be cool to give the levels more variety since a lot of it is the same thing only harder.
What bugged me the most was the jumping stages. How the heck do you die in midair from missing the platform? Sure there's lava underneath; shouldn't THAT kill you instead? Also even at a hole that you can't fit through will still kill you by merely touching it (ie. the first platform hopping level).
Good game~

Original and challenging

In General:
> Very original concept; Great music choice; Visually awesome; Addicting and fun; Challenging
> Perhaps too challenging especially when playing levels consecutively; Feels like it should be a "beatable" game, not a "get a hi-score" game; Wtf is "DNA mode +"?; Useless score bonus; Never-before-seen speed (and maybe other?) bonuses

In Nit-picky Details:
> I think you've successfully combined puzzle and shooter into a very exhilarating and visually appealing game that involves a bit of strategy as well. The music choice is great and the game itself is quite addicting. However, the game feels a little unbeatable when attempting all levels consecutively (or perhaps I just suck, haha~). But like holy crap, the disparity of difficulty between Level 3 and beyond is rather huge with the addition of a new colour block AND more enemy hordes. I guess that's why you made it so that you can choose your level, but then the only purpose of this game is to get a high score. For me, that's not nearly as satisfying as actually beating the game.
> Despite that, this challenge is what sets apart this game from others of its genre (if you can say it has a specific one). It isn't just all blast everything in sight nor is it mindless puzzles. For example, in Level 4, you have to be extra careful what you shoot since the enemies split as they are destroyed, hence the strategy aspect. However, in Level 5, things just start swarming at you from everywhere (damn homing enemies) and it becomes incredibly difficult to fend them off especially when my only two weapons are these dinky bullets and an electrical attack that can hurt yourself! It's hard enough as it is trying to dodge everything let alone being careful of where I use my lightning when I'm in a panic in addition to trying to fill up the gauge as fast as I can. It's a bit overwhelming for me. Maybe a difficulty setting would be nice? Or maybe another life? Full health at the end of levels? Health bonus to heal more?
> Ah yes, the bonuses. It would be nice to know what each of them does though most are self explanatory. But there's this one called "DNA mode +"; what the hell is that? And what is this "Macro Shot" thing I saw once in my score summary after a level? The most useless bonus to me is the "+200 score" since by the time you're at Level 4 or so, you've probably racked up over 10,000 points. It may be nicer to have a score multiplier instead as it's useful at any level. You mentioned a speed bonus but I have never encountered it once throughout the 10+ times I've played. Just how high of a combo do I need?

Overall it was very enjoyable (and frustrating.. in a good way) and I look forward to your future works!

Krobill responds:

First Thx for your comment. In my mind the definitive version of the game would offer a 'scenario mode' with very progressive difficulty, cutscenes and checkpoints. Sadly these take a lot of time, gamebalancing by itself take almost as long as feature implementation if not more. In the future, if we have the opportunity, we will do this but for now the game is indeed 'just' a scoring challenge.

The access to all levels from the start is here only to decrease frustration for those unable to go through level1 to 9. The best players I know can reach level9 with a full life gauge (and a far larger one than at the start of the game) and beat level9 2 or 3 times in a row (it gets harder with each loop). The best scores are around 130 000.

Concerning the DNA mode+, yes i apologize for the lack of clarity. It increases your movement speed while carrying a cube. It can also be seen as a penalty reduction for carrying cubes. It is by far the best bonus in the game ! Though it may not seem so at first, believe me, it is :)

I finally beat it! I'm so proud of myself~

Hard enough for a nice challenge, but definitely possible to beat with a lot of patience and brain work. This was an awesome new kind of puzzle, very creative for sure. Trying to escape death by lighting the way.. Sooo creepy especially towards the end; I loved it!

I don't know what it is about the simple, contrasting, monochrome drawings, but it really set the perfect atmosphere. I also very much like that the music gets louder as you approach some of the writings or as you get closer to solving the puzzle. Though I have no idea if that's true, it helped nonetheless. :D

The only thing that bugs me is the gimpy jumping. If you're on a slope, sometimes it won't let you jump because you're in mid-air for a fraction of a second. That caused a lot of frustration for me but I eventually got used to it. A menu button would be nice too; unless I missed it somewhere in the 'instructions'.

Aside from that, an amazing game!

Time wasters shouldn't be annoying..

When you screw up, you have to start at the beginning or in the middle of a level? Seriously? In a game where you're bound to screw up on your first attempt? And you can't try again until you reach that point?
Sorry, but as unique as it may be, this game just wasn't interesting enough to make me want to complete the first level. I'm sure it may have been better later on, but if I have to start from several stages back because I accidentally pushed the wrong button or ran out of seconds, I don't think I'd want to waste THAT much time on this game.
I like the doorbell button though ~

RatherRandomReality responds:

Don't feel sorry if you didn't like it. I guess it is not made to be liked by absolutely everyone. It's more like - if you like it- you like it a lot, but there's a chance that you hate it also :P If that makes sense.

Menu button?

I may just be an oblivious idiot but... is there no menu button during game play? I mean, I kinda want to try and get those coins in the pyramid level where you instantly fall as you approach them without having to beat the level or refresh the page in order to go to the menu screen. Though I did manage to somehow get the coins and I was curious what was beyond them. It just turned out to be a ledge of death that pretty much crashed the game when I jumped off it. Heheh my bad...
I didn't have the patience to complete the entire game without a means to easily restart the level, but based on what I did play, I really enjoyed the retro 8-bit style of art and music, and the game itself was interesting to play. Simple and fun~

I-smel responds:

On the level called INTRO, you soon find out that ENTER is pause. You can go back to the menu screen from that pause menu.

Not the greatest.

I'll organize this review into each game mode.

-Main Game-
Got bored of it kinda fast. Yay I managed to complete X number of paths in this time. Meh. Animals were cute at least~ The music was okay until after 5 minutes, then I just turned off my speakers.
-Challenges-
What is this "requires a good memory?" Several of the animals are hidden and you have no clue if it's hiding in this hole or what. And when you click on the wrong one, the animation doesn't reveal itself and you'll never know what's there. So great, it becomes an annoying guess and check thing. Is that what you meant by needing a good memory? I know this is part of the game where a wrong click equals a penalty, but does that screen always have to appear and then send you to the next 'level?' What the heck is "Bad luck, let's try again" if you can't try the level again? It just breaks the game's pace too much. Challenge mode seems pointless if you haven't played one of the other two modes a few times to know where all the animals are.
-Speed Mode-
I got 999 seconds the first time.. Wait, that can't be right. The second time my path was like only 5 clicks and I still got 999 seconds! Some weird bug in the game perhaps? Third time worked fine though.

Overall, a pretty short and simple game. Many games can be simple but fun to play. Sadly, this one just wasn't very fun.

Female

Joined on 6/6/04

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