Good RPG attempt
Gameplay:
Nothing out of the ordinary of any turn-based RPG. Tutorial is a bit much for a game this simple. A picture or two that explains everything on the battle and menu screens would be good enough.
Battles themselves are relatively fun but eventually repetitive and tedious. No running from battle? Seriously? I understand for those must-fight ones but if I want to travel back to an old town to buy a Signet, it takes forever especially with so many fight points to go through. Or rather than running, make only some points have a chance of re-engaging battle, not all.
I do like the skill points that go along with your HP and MP, but I wish the menu on the world map would tell you how much each skill costs so I know before going into battle. Character growth also feels too slow and their only uniqueness is their starting stats/skills. If that's the case, why not let them all start out the same to allow full customization? Or have character specific abilities?
Technical:
Runs very smooth with no glitches as far as I know.
I do not like the controls. Having Enter/Space as select and Backspace as cancel is very awkward. But, to each their own, right? So at least have the option of changing the keys. Better yet, incorporate the mouse. Because everybody loves pointing and clicking.
Artistic Appeal:
I like the music. It's also nice how you have more than one normal battle theme. I can't say the same for the character/monster designs though... very bland and generic. The voices also bugged me. Tradda sounds like a wuss when he gets hit... Or was he supposed to be like that...?
Story/Character:
Unfortunately, I accidentally skipped the beginning part because I thought Enter/Space was to advance the text... My bad... I see you were trying to give them some personality with the idle chat between bosses about the state of the world and such, but it seems to not amount to much so I skip it. But not all games need a great story or character development to be good.
Nitpicks:
About the battle results screen, I really like numbers for my EXP so I know who to fight for level grinding. Oh wait, I have to fight everything anyways... Also, the dead end paths on the world map seem to serve no purpose other than make you fight more. Or am I missing something here?
Overall:
I'm a real sucker for old-school RPGs. Don't get me wrong, I did enjoy this game. But it got too tiring for me to continue past the ice skeleton boss... A very nice try at a grand Flash RPG, but it's needlessly big from all the tedium. Just fight, fight, fight, and occasionally visit the shops. Inns are for the weak (and rich).